📦 Assets
Asset Management Panel
Assets
What it does:
- Removes all current assets from the list.
- Re-adds all temporary and permanent assets to the list.
What it does:
- Includes the specified asset in the master list.
Note:
- Specifying a
.json
file will add it only for the current scene (temporary).- Specifying a
.zip
archive will install it to the add‑on’s assets folder (permanent).
Import Asset
(Run Script / Import Rig / Import Material / Import Model / Import Shader Node / Import Compositor Node)
Description: Imports the selected asset into the current Blender project.
What it does:
- Scripts: execute automatically.
- Rigs & Models: append into the scene.
- Shader & Compositor Nodes: add to the respective node editors.
- Materials: load and link to objects.
Asset System History
-
MiBlend v0.3.x – 0.4.x
No Name
A basic, unnamed system that allowed quick and simple rig imports into the scene. -
MiBlend v0.5.x
UAS v1 (Universal Assets System)
The first full version: added script support and asset categories. The GUI was redesigned from scratch. -
MiBlend v0.6.x (current)
UAS v2.x.x (Universal Assets System)
Completely rewritten system: categories replaced by tags.
Supports rigs, scripts, models, materials, shader, geometry, and compositor nodes.
Each asset can include a custom script for advanced import logic.
New, improved GUI with in‑addon settings.