English

Русский

📦 Assets

Asset Management Panel

Assets

Reload Assets List

Description: Reloads the asset list.

What it does:

  1. Removes all current assets from the list.
  2. Re-adds all temporary and permanent assets to the list.

Add Asset

Description: Adds a new asset to the list.

What it does:

  1. Includes the specified asset in the master list.

Note:

  • Specifying a .json file will add it only for the current scene (temporary).
  • Specifying a .zip archive will install it to the add‑on’s assets folder (permanent).

Import Asset

(Run Script / Import Rig / Import Material / Import Model / Import Shader Node / Import Compositor Node)
Description: Imports the selected asset into the current Blender project.

What it does:

  • Scripts: execute automatically.
  • Rigs & Models: append into the scene.
  • Shader & Compositor Nodes: add to the respective node editors.
  • Materials: load and link to objects.

Asset System History

  1. MiBlend v0.3.x – 0.4.x
    No Name
    A basic, unnamed system that allowed quick and simple rig imports into the scene.

  2. MiBlend v0.5.x
    UAS v1 (Universal Assets System)
    The first full version: added script support and asset categories. The GUI was redesigned from scratch.

  3. MiBlend v0.6.x (current)
    UAS v2.x.x (Universal Assets System)
    Completely rewritten system: categories replaced by tags.
    Supports rigs, scripts, models, materials, shader, geometry, and compositor nodes.
    Each asset can include a custom script for advanced import logic.
    New, improved GUI with in‑addon settings.