🌍 World & Materials
World and Materials control panel in MiBlend
Sections
“World” Section — correction and optimization of game worlds.
Fix World
Functionality: automatic adjustment of materials and textures for correct display in Minecraft.
What it does:
- Sets the transparency mode to Dithered (Hashed) for proper rendering of semi-transparent textures.
- Configures texture filtering to “no filter” to preserve crisp pixel art.
- Integrates the texture’s alpha channel with the material’s transparency (Principled BSDF).
- Connects the emission map for glowing blocks to the Emission parameter.
Settings:
- Backface Culling — enables removal of hidden faces for glass, leaves, and other transparent elements.
- Delete Useless Textures — removes unused texture nodes from materials.
- Lazy Biome Color Fix — applies a basic grass color correction based on the biome’s color.