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🌍 World & Materials

World and Materials control panel in MiBlend

Sections

“World” Section — correction and optimization of game worlds.

Fix World

Functionality: automatic adjustment of materials and textures for correct display in Minecraft.

What it does:

  1. Sets the transparency mode to Dithered (Hashed) for proper rendering of semi-transparent textures.
  2. Configures texture filtering to “no filter” to preserve crisp pixel art.
  3. Integrates the texture’s alpha channel with the material’s transparency (Principled BSDF).
  4. Connects the emission map for glowing blocks to the Emission parameter.

Settings:

  • Backface Culling — enables removal of hidden faces for glass, leaves, and other transparent elements.
  • Delete Useless Textures — removes unused texture nodes from materials.
  • Lazy Biome Color Fix — applies a basic grass color correction based on the biome’s color.