ImpactOnLand()
Sets the "Land State" based on the player's Z velocity.
Remarks
Sets the Character's Land State based on the player's Z velocity while falling:
- 300-900: Soft
- 1000-1200: Normal
- 1250+: Heavy
Sets the "Land State" based on the player's Z velocity.
Sets the Character's Land State based on the player's Z velocity while falling: