Getting Started

Master Blueprints

Data

Repossess()

Handles player repossession. When we possess another pawn and then come back to possess this pawn, we need to reset a few things to make sure the player controls and UI once again work normally. This is also called upon first possession and/or first spawn (when the game starts).

Actions

  1. Enables player collision
  2. Turns on the player pawn's visibility
  3. Sets Interactor Active to true on the player character's Interaction Component
  4. Turn on Weapon UI based on if the primary or secondary weapon is enabled.