Getting Started

Master Blueprints

Data

StartRagdoll()

Activates ragdoll functionality for the player.

Remarks

This function is usually called when the player dies. It should remove collision, visual meshes, spawn weapon pickups, and turn on the player's ragdoll.

Actions

  1. Disables Character Movement
  2. Enables Ragdoll Physics on body mesh
  3. Disables Capsule Component Collision
  4. Hides Weapons