Fire_FX(Sound:Sound Base, Loc...)
Function
Fire_FX(Sound:Sound Base, Location:Vector, AttenuationSettings:Sound Attenuation, ConcurrencySettings:Sound Concurrency)
Actions
- Spawns Sound at Location
Function
Fire_FX(Sound:Sound Base, Location:Vector, AttenuationSettings:Sound Attenuation, ConcurrencySettings:Sound Concurrency)