Installation
Learn how to set up flutter_soloud in your project
Web Platform
To use this plugin on the web platform, add the following scripts to your index.html
:
<script src="assets/packages/flutter_soloud/web/libflutter_soloud_plugin.js" defer></script>
<script src="assets/packages/flutter_soloud/web/init_module.dart.js" defer></script>
See the Web Platform Guide for more details.
Linux Setup
Linux distributions require the ALSA library for audio support. If missing, install it using your package manager:
# Debian/Ubuntu
sudo apt-get install libasound2-dev
# Arch Linux
sudo pacman -S alsa-lib
# OpenSUSE
sudo zypper install alsa-devel
iOS Configuration
When creating a release archive (IPA), you may need to modify symbol stripping to prevent errors:
- Open your project in Xcode
- Navigate to Target Runner > Build Settings > Strip Style
- Change from "All Symbols" to "Non-Global Symbols"
Basic Usage
Initialize SoLoud in your app:
void main() async {
await SoLoud.instance.init(
sampleRate: 44100, // Audio quality
bufferSize: 2048, // Buffer size affects latency
channels: Channels.stereo,
);
runApp(const MyApp());
}
The
bufferSize
parameter affects audio latency, which generally means the time it takes from triggering a sound to the sound actually coming out of the speakers. The smaller the latency, the better, but could lead to choppy audio depending on the complexity of the audio processing. The default is 2048, but it can be adjusted to 1024 or 512.