ApplyDamage(Damage:Float)
Subtracts damage amount from current health
Remarks
If the player's health is less than or equal to 0, it will trigger the StartRagdoll and Die functions on the BP_ThirdPersonCharacter
Subtracts damage amount from current health
If the player's health is less than or equal to 0, it will trigger the StartRagdoll and Die functions on the BP_ThirdPersonCharacter