Overview
Human - AI is the gamemode where a person plays against an AI or a physical robot.
The system to play with the physical robot is described in system requirements
Submodes
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Personal Touch
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Strategy Communication
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Strategy Communication and Personal Touch
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No Communication
Personal Touch
During personal touch mode, they AI/Robot will signal emotion by using emotionally charged phrases and, when using a physical robot, displaying faced with different emotions, during this mode, the AI/Robot will not communicate any of its strategy with the player.
Strategy Communication
During Strategy Communication mode, the AI/Robot will communicate strategy with the player and propose different strategies it wants to use, it will not express any emotion at all though which included only neutral phrases for speech.
Strategy Communication and Personal Touch
During this mode, the AI/Robot will communicate both strategy as well as expressing emotion.
No Communication
During this mode, the AI/Robot will not communicate any strategy or express any emotion.
Negotiation Proposal
Currently all negotiations need to be made before the game is set up. This is something that will be eliminated with the new updates of continuous speech though.
To propose a negotiation, a user can say or more of the listed speech acts shown below.

To speak to the AI or robot, the speech app is used to capture the speech. It is then processed and sent to the Algorithm.
After the person is done proposing everything they wish, they must set up the table and the speech is then processed by the Algorithm. Any speech catured during a round will be processed and applied to the following round.
Set Up
To set up the game, all the blocks are placed in the play area. On the GUI, this is done automatically when a round finishes. In a physical game, the human must place the blocks back for the next turn to begin.
Take Actions
During each round, players take turns claiming a block until each player has 3 blocks. When a player claims a block, it is placed in their play area.
Scoring
Once 3 blocks have been claimed, they are scored automatically and the score is added to their total score.
Scoring is calculated by adding the values of each of the blocks claimed. If the blocks make a valid set, the sum is then added to the total score, if it is an invalid set, 1/4
of the sum is subtracted from the total score.
In The Block Game there are 4 main types of cooperation, as depicted below:
- Dysfunctional
- Domination
- Aloof
- Efficient
Dysfunctional Cooperation is when both players lose money during the round meaning that they prevented each other from getting valid sets.
Domination is when one player gets significantly more money than the other for multiple rounds.
Aloof Cooperation is when both players get money, but it is not the optimum amount.
Efficient Cooperation is when both players manage to cooperate to get the most money possible.
