Camera Manipulation (Flutter)
You can find the entire project below in the flutter/quickstart folder.
A ThermionListenerWidget
is one option for manipulating the camera with an input device (e.g. mouse or touchscreen gestures).
This will generally wrap a ThermionWidget
, meaning the entire viewport will act as a receiver for gesture events.
You can position this independently (for example, stacked vertically beneath the viewport), but this will not translate picking queries correctly.
@override
Widget build(BuildContext context) {
return Stack(children: [
if (_thermionViewer != null)
Positioned.fill(
child: ThermionListenerWidget(
inputHandler:
DelegateInputHandler.fixedOrbit(_thermionViewer!)
..setActionForType(InputType.MMB_HOLD_AND_MOVE, InputAction.ROTATE)
..setActionForType(InputType.SCALE1, InputAction.ROTATE)
..setActionForType(InputType.SCALE2, InputAction.ZOOM)
..setActionForType(InputType.SCROLLWHEEL, InputAction.ZOOM),
child: ThermionWidget(
viewer: _thermionViewer!,
))),
]);
ThermionListenerWidget
is a very simple widget; it simply forwards pointer, gesture and keyboard events to the provided [InputHandler], which must decide how to interpret those events.
For example, one [InputHandler] implementation might interpret mouse pointer movement as "rotate the camera", whereas a separate implementation might interpret it as "translate this specific entity".
Thermion provides two default InputHandler implementations for manipulating the camera: [DelegateInputHandler.fixedOrbit] and [DelegateInputHandler.flight].
[DelegateInputHandler.fixedOrbit] will rotate the camera in a fixed orbit around a target point (the origin, by default), and also allow zooming in/out (subject to a minimum distance, which is configurable).
By default, [DelegateInputHandler.fixedOrbit] will:
- rotate the camera when the middle mouse button is held and the pointer is moved (on desktop), and when a single swipe left/right/up/down is detected (on mobile)
- zoom the camera when the scroll wheel is scrolled up/down (on desktop), and when a pinch gesture is detected (on mobile)
You can change the action for a specific input type by calling setActionForType
; for example, if you wanted to rotate the camera by moving the mouse pointer while holding the left mouse button, you would call:
setActionForType(InputType.LMB_HOLD_AND_MOVE, InputAction.ROTATE)
See the [InputType] and [InputAction] enums for available input types and actions.
[DelegateInputHandler.flight] will translate keyboard and mouse/touchscreen gestures to free flight camera manipulation.
By default:
- holding the middle mouse button will control the pitch/roll/yaw of the camera
- holding the left mouse button will pan the camera left/right/up/down
- the middle mouse button will zoom/dolly the camera in/out
- the WASD keys will pan the camera left/right/up/down and dolly the camera forward/backward
If these don't exactly fit your use case, you can create your own [InputHandler] implementation. If you think it would be useful to other users, please feel free to submit a PR for your implementation to be included in the base Thermion package.