Getting Started

Master Blueprints

Data

WeaponSystem()

Weapon system component

Remarks

The Weapon System component is added to both the BP_ThirdPersonCharacter and BP_MasterWeapon actors and splits the functionality between them. The BP_ThirdPersonCharacter uses the weapon system to equip and unequip weapons as well as trigger the fire events. The BP_MasterWeapon uses the to manage weapon data, and actually fire the weapon.

To initialize a weapon on the BP_ThirdPersonCharacter ONLY, you need to select its pistol and/or rifle data:

Info

Properties

Properties