Creating Custom Weapon Data Assets

Guide on creating and assigning custom weapon data assets in the TPS Kit.

Creating Custom Weapon Data Assets

Weapon data assets define the core properties of weapons in the TPS Kit. To create a custom weapon data asset, follow the steps below.

Creating a Weapon Data Asset

  1. Create a New Data Asset

    • Right-click in the Content Browser.
    • Navigate to MiscellaneousData Asset.
  2. Select the Appropriate Class

    • WeaponData_BP – For basic weapons.
    • MeleeData_BP – For melee weapons.
    • FirearmData_BP – For firearms.

    📂 These can be found in:
    /Game/TPSKit/Blueprints/Core/WeaponSystem/WeaponData/

Assigning the Data Asset

Once created, assign this data asset to the WeaponData variable in any blueprint that is a child of MasterWeapon_BP.