Creating Custom Weapon Data Assets
Guide on creating and assigning custom weapon data assets in the TPS Kit.
Creating Custom Weapon Data Assets
Weapon data assets define the core properties of weapons in the TPS Kit. To create a custom weapon data asset, follow the steps below.
Creating a Weapon Data Asset
-
Create a New Data Asset
- Right-click in the Content Browser.
- Navigate to
Miscellaneous→Data Asset.
-
Select the Appropriate Class
- WeaponData_BP – For basic weapons.
- MeleeData_BP – For melee weapons.
- FirearmData_BP – For firearms.
📂 These can be found in:
/Game/TPSKit/Blueprints/Core/WeaponSystem/WeaponData/