FirearmData_BP
Overview of the FirearmData_BP in the TPS Kit.
FirearmData_BP
The FirearmData_BP is a child class of WeaponData_BP and is specifically designed for firearms. It stores critical data related to firearm behavior, animations, sounds, and fire mechanics.
Purpose
- Stores essential firearm-specific attributes.
- Used to define animation, sound, and fire behavior for firearms.
- Works in conjunction with the Weapon System Component to dictate weapon functionality.
Key Data Stored
- Animation Data ā Defines firing, reloading, and weapon handling animations.
- Sound Data ā Contains references for firing and reloading sounds.
- Fire Mode Data ā Supports Single, Full Auto, and Burst modes.
- Bullet Spread Data ā Configures bullet dispersion for different fire modes.
