MeleeData_BP

Overview of the MeleeData_BP in the TPS Kit.

MeleeData_BP

The MeleeData_BP is a child class of WeaponData_BP and is intended for future melee functionality. Currently, it does not contain additional features but serves as a placeholder for upcoming melee mechanics.

Location

šŸ“‚ /Game/TPSKit/Blueprints/Core/WeaponSystem/WeaponData/

Purpose

  • Serves as the base data asset for melee weapons.
  • Intended for future expansion to store melee-specific attributes.
  • Can be used to create melee weapon data assets in preparation for future updates.

Creating a Melee Data Asset

  1. Right-click in the Content Browser.
  2. Navigate to Miscellaneous → Data Asset.
  3. Select MeleeData_BP as the asset class.