WeaponData_BP

Overview of the WeaponData_BP in the TPS Kit.

WeaponData_BP

The WeaponData_BP is the master blueprint for all weapon data assets in the TPS Kit. It is a PrimaryDataAsset class, allowing developers to create weapon data assets directly from this class or any of its child classes.

Location

šŸ“‚ /Game/TPSKit/Blueprints/Core/WeaponSystem/WeaponData/

Purpose

  • Serves as the base class for all weapon-related data assets.
  • Stores essential weapon attributes that define behavior, stats, and characteristics.
  • Used in conjunction with the Weapon Data Variable in weapon blueprints.

Variables

Child Classes

Creating a Weapon Data Asset

  1. Right-click in the Content Browser.
  2. Navigate to Miscellaneous → Data Asset.
  3. Select WeaponData_BP or one of its child classes.